What is the most challenging aspect of video game writing? Imagine that Harry Potter can decide not to go to Hogwarts. Or Frodo decides to keep the ring and become the best thief in the Middle Earth.
Interesting stuff to think about. Baldur's Gate 3 would be the obvious example for how to do this well, although it had to have taken a massive amount of effort to build so many different branching paths that took into account the type of character the player built, their actions throughout the game, the various developments in the plot, and so many other variables.
Interesting stuff to think about. Baldur's Gate 3 would be the obvious example for how to do this well, although it had to have taken a massive amount of effort to build so many different branching paths that took into account the type of character the player built, their actions throughout the game, the various developments in the plot, and so many other variables.
Very good read! I will have to return to that article, when I'm designing a dialogue system!