Why are more people interested in playing a game about managing a supermarket than one about leading a team of supervillains? And what does this preference reveal about our world?
Zen, supermarkets and the art of simulator games
Zen, supermarkets and the art of simulator…
Zen, supermarkets and the art of simulator games
Why are more people interested in playing a game about managing a supermarket than one about leading a team of supervillains? And what does this preference reveal about our world?